On this week's episode of Morning Wood, @Chandler Wood and @D'yani talk about doing charity gaming for Extra Life and giving away Destiny beta codes at random, and @thewolfnears gives us some more fanciful words about games that are too similar! Check it out:
I didn't know Chandler was a 30 Seconds to Mars fan?
Extra Life
Chandler plugged his interview with Jeromy Adams of Extra Life, which is a gaming charity organization that takes donations to give to children's hospitals. You can donate to Chandler's charity here, and you can check out the PSLS team here.
I think this is a really cool thing that Chandler is spearheading, and it's great to see that others from the staff are dedicating their time to the charity as well. While I've not committed to the gaming marathon, I'll definitely be throwing some money in the pot during the next few months to help everyone reach their goals. I hope that anyone who reads this does the same!
Destiny Beta Codes
PSLS will be giving away Destiny beta codes to some of the people who donate to Extra Life. A donation doesn't guarantee a code, but a code will randomly be given to somebody who donates. Also, PSLS will give away codes at random via comments and Twitter, so don't miss out on the opportunity if you've neglected to preorder the game like I did!
F6K-LX?-6R? (?s = are the abbreviation for the state where Las Vegas is)
You can redeem the code here.
Jonathan's Word Porn
@thewolfnears asked Morning Wood how they felt about games being too similar in certain degrees. D'yani's idea was that passion is what creates good games, rather than copycatting formulas from other games that have been successful in the past. Great examples of this would be the oversaturated FPS market and the sleuth of 2d platforming indie games showing up on the PS4. Chandler also mentioned how easy it is for a non-gamer to confuse Watch Dogs with Grand Theft Auto, and mentioned how Watch Dogs felt like GTA with hacking DLC.
I'm also becoming kind of jaded by people ripping off proven money-making games because it feels like a lot of games coming out aren't really anything I haven't experienced already. While I'm a fan of several different kinds of games, I don't think that someone else should copy them unless they can actually add to the experience. Destiny comes to mind for this: take the FPS shtick that's been used by countless companies (Bungie's Halo included), but make it really pretty, add RPG elements, and shape the multiplayer kind of like an MMO. It's still an FPS with almost the same controls as Killzone: Shadow Fall, but the overall product seems to be considerably more polished than a game like Call of Duty or Battlefield. Like @Dan Oravasaari said on the last episode of Bad Gamers, it's okay to ask for more from developers (thanks, D'yani!).
I didn't know Chandler was a 30 Seconds to Mars fan?
Extra Life
Chandler plugged his interview with Jeromy Adams of Extra Life, which is a gaming charity organization that takes donations to give to children's hospitals. You can donate to Chandler's charity here, and you can check out the PSLS team here.
I think this is a really cool thing that Chandler is spearheading, and it's great to see that others from the staff are dedicating their time to the charity as well. While I've not committed to the gaming marathon, I'll definitely be throwing some money in the pot during the next few months to help everyone reach their goals. I hope that anyone who reads this does the same!
Destiny Beta Codes
PSLS will be giving away Destiny beta codes to some of the people who donate to Extra Life. A donation doesn't guarantee a code, but a code will randomly be given to somebody who donates. Also, PSLS will give away codes at random via comments and Twitter, so don't miss out on the opportunity if you've neglected to preorder the game like I did!
F6K-LX?-6R? (?s = are the abbreviation for the state where Las Vegas is)
You can redeem the code here.
Jonathan's Word Porn
@thewolfnears asked Morning Wood how they felt about games being too similar in certain degrees. D'yani's idea was that passion is what creates good games, rather than copycatting formulas from other games that have been successful in the past. Great examples of this would be the oversaturated FPS market and the sleuth of 2d platforming indie games showing up on the PS4. Chandler also mentioned how easy it is for a non-gamer to confuse Watch Dogs with Grand Theft Auto, and mentioned how Watch Dogs felt like GTA with hacking DLC.
I'm also becoming kind of jaded by people ripping off proven money-making games because it feels like a lot of games coming out aren't really anything I haven't experienced already. While I'm a fan of several different kinds of games, I don't think that someone else should copy them unless they can actually add to the experience. Destiny comes to mind for this: take the FPS shtick that's been used by countless companies (Bungie's Halo included), but make it really pretty, add RPG elements, and shape the multiplayer kind of like an MMO. It's still an FPS with almost the same controls as Killzone: Shadow Fall, but the overall product seems to be considerably more polished than a game like Call of Duty or Battlefield. Like @Dan Oravasaari said on the last episode of Bad Gamers, it's okay to ask for more from developers (thanks, D'yani!).