Hi Spycke83. I'm not a staff member or anything but I'd like to respond to your excellent post if I may.
I've been posting on the forums for a while now that we live in an age of entitlement. I think it sets a bad precedent for the gamer community as a whole. However, I don't think the fault completely falls upon the gamers themselves. In large part it does, but some accountability from developers themselves must also be mentioned. It seems odd (like its finger pointing) but its not. In my observations its a shared system of enabling and mis-communication coupled with unrealistic expectations, inconsistency and greed on both sides.
How many times have you seen or heard game developers say to their fans, "You told us what you wanted and we listened." I see it quite a bit. Developers trying to please the masses. They don't want to lose their core fanbase (or the revenue they generate) so they do what they think they need to do for their fans. This actually causes a negative reaction. What used to be feedback has now become a list of demands. Capcom is the greatest example of this. Capcom listened to feedback and with it created Resident Evil 6, the game that only had one fault. It tried to be too many things to too many types of gamers and in doing so, lost itself in the process; but it was entirely based on inconsistent feedback, mis-communication and Capcom enabling it's fanbase to feel like they were entitled to make demands on the developers. For all of that pro-active listening Capcom did, they produced a game they thought gamers wanted and were cut down worse than EA for a while after RE6 came out. Personally, it was one of my favorite games on the PS3 and I provided no feedback to Capcommunity. Go figure! Gamers have learned over the years (for better or worse) how to control the industry. Developers have learned over the years (for better or worse) how to capitalize on their core fanbase. In both ways, it always comes down to greed. Entitlement after all, is just a kind of greed.
In other scenarios you have company A giving their DLC away for free and company B charging for every single piece of content. Gamers react to that. Why is one company charging while the other isn't? This creates confusion and misunderstanding. It also creates a system of entitlement where gamers feel that if one company can give their content away all companies should. Another issue is when gamers have the attitude that they paid full price for a game and should be entitled to all extras for free. This attitude is based in part on the company A and B scenario I mentioned.
A very small part of it is reluctance to change which is basically where particular gamers want things just like the way they were back in the PS2 era where a game is sold as a complete product. Some gamers take exception to content for games being sold separately post release. Those numbers are likely very few nowadays but still, those gamers feel entitled to own the game and it's contents as one all encompassing purchase.
Entitlement is greed plain and simple. Gamers think the industry somehow owes them. Look at shows like E3 where hard working developers put on amazing presentations only to have the gaming community judge and critique them like they were running for presidency.
Nothing is, or will ever be, good enough for those who feel entitled. This isn't a partnership between game makers and game players, it's a relationship, and a relationship based on greed can only ever end badly!
My apologies for the long read. I'm fairly passionate about the topic!