Fragmentation or No? If you're like a lot of modern electronics consumers, you likely fall into one of two categories: you either (a) have a unified bunch of tech that can freely communicate with one another because they're coded to do so, or (b) you have multiple connected devices that do not share so much in common with one another. If you're in Group A, then you maybe have a Macbook, an iPhone, and an iPad in your home, or some similar offerings from another single company, such as Microsoft. If you're part of Group B, then you might be interested in what we'll today call a metaOS. Projected SCD (smart connected device) share, separated by OS makers via [re/code]Think about it this way: - You have a homemade gaming rig or cheap Best Buy laptop in your home for whatever purposes they serve. If you're a student, then you save all of your homework on this device. If you're an executive, then you maybe keep a digital portfolio handy. If you're a gamer, then this is probably stationary and has an enormous library of console-quality (or better) games, attached to their respective services (Steam, Origin, etc.). This device probably runs on either Windows, OS X, or one of the many Linux distributions. - You have a smartphone that runs on a different OS platform than the above device. Maybe it has Android, iOS, or Windows on it. - You have a tablet that might or might not have anything in common with the previous two devices, because, "Why buy an iPad if I already have a phone with iOS," or, "Why buy a Galaxy Tab if I have an Android phone with a 5- or 6-inch screen?" - These devices can all browse the Internet, and they can all access your favorite social networks (Twitter, Facebook, LinkedIn) and streaming services (Netflix, Hulu, YouTube). Market fragmentation to best illustrate Group B, via [re/code]What's wrong with Group B? The problem is that while they all can share some basic functions with one another, they all store your media (music, videos, pictures) separately, not all of them can play your favorite games, and not all of them can access the same content through their OS-maker's app stores. Enter the metaOS. According to this article at re/code, Microsoft is working on creating something to make this possible. What I'm talking about is a service-based infrastructure that allows you access all of your stuff, regardless of the platform you're using as your local OS. Basically, you create a profile through your metaOS that hosts all of your info in a cloud database somewhere in Utah or California, and you can seemlessly access your stuff from anywhere that has Internet connectivity. Oh, and you're worried about those instances when you don't have Internet? That's okay. Your local device still has everything safe and sound on your pc / smartphone / tablet, and your privacy settings don't mandate connectivity at random intervals. What does this have to do with Sony? In case you haven't noticed, Sony already has a metaOS of sorts, Sony Entertainment Network (SEN). With my Android smartphone, Android tablet, Windows PC, PS Vita, PS4, and PS3, I can access a lot of the same stuff. Using a list, I'll illustrate compatibility: - I can't play the same games on all of those devices, but all of them have access to my PlayMemories account that hosts pictures that I uploaded from different devices. - 3 of those devices can play PS Mobile games that are all available to download. - All of the gaming devices also have access to my saved game data that I'm paying for through PS Plus. - Oh, and all of the playlists I've created on Music Unlimited? They're all accessible through each of those devices, and my smartphone, tablet, and Vita can download the tracks from said playlists and play them offline. - The movies that I have purchased through the PSN are all available on all of those devices except for my PC. - All of those devices are linked to Facebook and Twitter in some kind of way as well, which means that I can share information with others about my interactions with these services available via SEN. Music Unlimited's Premium service has a lot of cross compatibility via [Sony Entertainment Network]While SEN isn't a full-on metaOS, it definitely has the capability to become one as service-based gaming through PS Now emerges in the future. If this sort of tech is widely adopted by gamers, then who's to say that Sony won't be pioneers in unifying other facets of our lives into meta-apps available through some online portal? I mean - for most of the content, we can already store things locally, but not being able to use PS Now when you're away from connectivity is just like not being able to use Netflix and Hulu. However, device-specific services can be stored locally to offset this, like downloaded games, music, or videos. Finding the Balance Obviously SEN isn't a perfect system because of compatibility issues. Then again, Google is already doing this type of thing with its services. I can share open tabs from Chrome between my 3 non-gaming devices already, and my Google account also shares all of my data between Gmail, Google+, YouTube, and Google Drive. I don't need all of my emails, social interactions, recently watched videos, or work-centric documents saved locally, but I can still save my homework to my laptop, away from Google's services. If Microsoft is going to help move others into a direction to where this can happen on a tighter scale, then we're probably going to see much more cost-efficient (and considerably more Internet speed-focused) devices in the future. I kind of like this idea, so I was wondering what others thought. Any ideas?