Phoenix8387
PSLS Level: Bronze
The Destiny page on PlayStation.com was updated today with lots of info and pictures of the exclusive content.
http://www.playstation.com/en-us/games/destiny-ps4/exclusive-content
In addition to everything shown there, each expansion will also come with additional exclusive content. Though, obviously, none of that is being revealed yet.
The weapons and armor look great, the sad part is that they'll likely be relegated to early game usefulness and be completely useless come late game. Here's to hoping they make multiple versions of each, or at the very least multiple level sets.
The ship skins are purely aesthetic, I'll probably be rolling the White/Blue skin on my Warlock.
MP map... don't care.
The meat of the exclusive for me is the strike, though the longevity of it's usefulness is also in question. I had a lot of fun running The Devil's Lair during the Alpha, so getting more strikes is always a plus in my book. The problem I'm worried about is how they are going to make the content useful and worth playing at higher levels (endgame). Normally it'd be a 'veteran' version of the content where you'd just balance it around level cap. However, this may not exactly be as easy in Destiny because it uses a 'soft' level cap system (max level is 20, but gear contains a 'light' attribute that increases your level beyond that).
http://www.playstation.com/en-us/games/destiny-ps4/exclusive-content
In addition to everything shown there, each expansion will also come with additional exclusive content. Though, obviously, none of that is being revealed yet.
The weapons and armor look great, the sad part is that they'll likely be relegated to early game usefulness and be completely useless come late game. Here's to hoping they make multiple versions of each, or at the very least multiple level sets.
The ship skins are purely aesthetic, I'll probably be rolling the White/Blue skin on my Warlock.
MP map... don't care.
The meat of the exclusive for me is the strike, though the longevity of it's usefulness is also in question. I had a lot of fun running The Devil's Lair during the Alpha, so getting more strikes is always a plus in my book. The problem I'm worried about is how they are going to make the content useful and worth playing at higher levels (endgame). Normally it'd be a 'veteran' version of the content where you'd just balance it around level cap. However, this may not exactly be as easy in Destiny because it uses a 'soft' level cap system (max level is 20, but gear contains a 'light' attribute that increases your level beyond that).