1. The reason why the trophy level thing mattered was because he was telling me I was a new gamer when I was like 10+ levels higher than him with platinums in Demon's Souls and Disgaea 3 as well as 17 others.
5. There's only 10 million PS4s sold, and basically if you bought a $400 dollar console they expect that you can afford a decent game library. Where as a $200 dollar PS3, and so many games constantly releasing for the PS3 it's much less likely that you can afford a lot of the older games, plus the PS4 isn't even out for a year.
7. We aren't even done with the first year of PS4. It's not like Sony is intentionally telling developers "Don't release your games we want to promote indie games" It's just that there's only 10 million units, so games that cost 30 million to produce, or even 5 or 10 million to produce kinda won't get their money back unless it's not a PS4 exclusive.
8. How many developers went out of business last gen because they would put all this effort into new and interesting games, and then not quite get the sales they needed and then get shut down? Indie Developers or at least small bite sized games help keep innovation but without bankruptcy.
10. Why are people dropping $400 dollars on a console before the games they really care about are released and then complaining that there's too many small games to give them something to play in between big launches? Is it better to just not have games for 2 months because it takes a while to make AAA games? A lot of these games are on 3 year development cycles, hell even Activision has 3 different devs rotating on Call of Duty so they don't have to rush as much.
1.) Oh, I understand why you pointed it out. I was just joking that I felt inadvertently belittled due to my supposedly "super low" trophy level, haha. A lot of you guys on here seem to have pretty "crazy-high" trophy levels, as far as I'm concerned, and I generally think I'm a fairly hardcore gamer, myself. <.<;
5.) I'm not sure if you typo'd somewhere in there, but I'm a little confused... You're saying by spending half the amount on a system with more games on it, you -- the consumer -- wouldn't be able to afford more games? Or were you referring to game producers releasing games exclusively on the more expensive system with fewer games vs. double-dipping, and the profits of both approaches? Or if you're just referring to Sony's expectations for big spenders on the $400 PS4 to be able to afford the more expensive games, then... releasing a bunch of cheap indie games seems almost contradictory to that, lol.
7.) Don't get me wrong; I totally understand the PS4 is still young. As I said, I feel that the launch line-up was pretty weak, in terms of new major titles (although that's also partly due to my lack of interest in some of the ones that
were released upon launch or shortly after), but I acknowledge there are definitely more major titles coming out in the coming months. By no means do I intend to call it a garbage system just because it's taking a while to build a respectable library. I was just sharing a few personal gripes (many of which will be resolved in due time) as well as trying toss out some ideas of how
others may look at the matter, to get an idea of why they're upset, however irrational and/or unreasonable some of their reasons may be.
8.) Yeah, I do recall a number of them. Innovation definitely needs to remain a part of the business, in whatever form it can exist in. A lot of companies these days seem terrified by the idea of straying from the mainstream big-sales game formats (namely because of said bankruptcy risk), but they should try to gradually change things along the way -- that'd be the safer way to do it. Some companies will just go head-first into a completely new and creative game, and wind up taking major losses as a result, although some are fortunate enough to benefit from the same kind of risky approach. It's a gamble, and a pretty big one at times. Indie titles most definitely do help to mix things up a bit, and at a lower cost to both producer and consumer. However, even a lot of them seem to just go with the flow of the market and pump out a bunch of same-ish games, in hopes of making a quick buck. There needs to be more variety all around. And as far as exclusives go... it's a necessary evil. Yes, when you make a game exclusive to a low-sales console, you're running the risk of not making enough of a profit for the production to be worthwhile, but at the same time, exclusives are what are going to give consumers the incentive to get a newer console. (Why pay $400 for a PS4 and $60 for a new game, when you can get the same game for $40-50 on a console that costs half as much? Personally, I don't think 1080p vs. 720p alone is a good enough reason for it.) The producers of the consoles and the games need to work in tandem to help each other's sales. ...Ideally, anyway.
...Okay, so in a way, this is kind of what they're doing. Kind of. Indies that are pseudo-exclusive to PS4 (elsewhere, it's usually PC, and that's a rather different market altogether), which, in theory, should give consumers the additional incentive, while reducing the risk of major losses on the producers' end(s). It's a step in the right direction, although they should probably aim to have indies (or otherwise smaller titles) produced
specifically for the PS4, rather than just taking pre-existing titles from XBLArcade and/or Steam.
9/"10".) Yeah, as I said before, I think a lot of people are just being impatient, and hoping for some other major titles to be released while they're waiting for the ones they specifically bought the console for. Personally, if I hadn't found a decent deal on my PS4 like I did, I was going to hold off on getting it for a while, since I already knew that most of the titles I wanted for it -- AAA or not -- weren't coming out any time soon. It's mostly a Netflix box for me and my mom to watch stuff after work, currently, haha. (I do have a few games for it, though, of course.) And, honestly, I wasn't expecting any different when I decided to buy it. I ordered it for the deal, so that I would have it ready when the games I want do get released, and at a reduced price.
Yes I did just make a subtle 7 ate 9 joke. (yes that is the reason I have 9 bullet points)
What it basically boils down to, is that people act like these aren't games worth having. As if they aren't fun, they suck, they're poorly made when these games are higher quality than games we used to pay $50 dollars for back in the day. Indie developers really work hard, and they work with limited resources, and everyone gets upset because the games don't look super realistic, and don't have enough EXPLOSIONS!
High five, for the 7-ate-9. =p
Yeah, I get what you're saying. I mentioned in my previous post that even I'm a bit wary of dipping into the indie market much, but that's mostly just because many of the types of games that come from it simply aren't my style (or, at least, don't appear to be). This may apply to many others out there -- especially the ones who buy a PS4 or XboxOne primarily for stuff like Call of Duty, inFamous, Uncharted, Final Fantasy, Elder Scrolls, etc. -- but I can only speak for myself, really... I mentioned above that many of the older gamers are more open to indies and the like, so a lot of the younger (or otherwise more recently engaged in gaming) crowd is probably just frustrated that they're not seeing more of the AAA titles that they want (yet). People just need to be patient, and spend their money more wisely, rather than going with these major impulse-buys and then throwing a tantrum when they don't seem to be worth it.