New Friend For Morgan When I first moved in with my wife (then-girlfriend), she only had one cat and decided that I needed a cat, too. Her cat, Molly, was raised with 3 dogs, but they were still at her dad's house. Thus, Molly was the only pet in the house. She asked me what I was going to name the new cat when she got it, so I said Davy Bones. She informed me that I was getting a female cat because she didn't want Molly get to get her bones jumped by a male cat. I replied again, "Davy Bones." Monday (Cinco de Mayo), Davy Bones will be 5 years old. We've been very happy with the decision to add to the family, so don't do it just for Morgan - do it for the family! Child of Light Review / Reviewing Stuff Congratulations on your first review, @D'yani! I really wasn't sure if I wanted to buy it or not, but your review cemented the deal for me. I wasn't aware of the whole arts / literature direction that the game was supposed to be taking, so that input actually made it seem even more worth getting. When I watch Morning Wood, listen to the podcasts on PSLS, or play through a PS Mobile game for review on the forums, I always take notes on this rectangular Post-It Note thing. From there, I brainstorm a few ideas and turn the thread creation box into monochrome watercolor sunshine (sounds like the name of a band that @Lifewish would listen to). Sometimes it turns out alright, but I fear that most of these ramblings reinforce how boring I can be. Bronze Trophy Troubles When the two of you were discussing bronze trophy woes, I started thinking about the games I have on PS4. My biggest question is this: Why does Resogun have a platinum trophy when MGSV: Ground Zeroes and Child of Light do not? That blows my mind. Furthermore, Don't Starve should, too, but the maker of that game seems to be kind of a dick when it comes to trophies. I agree 100% with @Chandler Wood on the idea of trophies taking a priority in the development cycle. If a game has a lack of carefully crafted trophy presence, that leads me to believe that the game isn't going to be as fun as some people say it is. It's not that trophies make a game better. They don't at all (there @Arthur Sataine, I said it). Instead of me playing as the thief class character with a shitload of SPD/DEX/AGI/STR/LUCK added to him / her and moving onto the next game, trophies give a game more replay value for me. Not only that, but they make me search for the things that I might have missed along the way. When a developer puts like 20+ bronze trophies and a silver before calling it quits, I feel like those were just tacked on instead of being purposely put in the game. Sure, the "kill 100,000 enemies" and "get 45 characters to level 99" trophies are meticulous and painful, but they do allow me to find out how to more effectively clear a level or show me how cool some of the 30 characters I ignored are (obviously talking about Warriors Orochi and Dynasty Warriors games). Dead Battery Ending Thanks for the weekly update! I can't believe that this show has gone on for 61 consecutive weeks without being skipped. I admire that completionist-type mindset, Chandler!