Gamification - A Console Market Still Untapped

stolenxnametag

PSLS Level: Kraken
PSLS Ambassador
So I was in class recently listening to a lecture about different motivation approaches in the workplace, and a more recent trend that human resource managers are really enjoying is gamification. Gamification is basically when you add game-like qualities to the workplace, such as: posting leaderboards for the best sales, awarding experience points and levels to employees once they accomplish certain feats, or figuring out other creative ways to increase friendly competition between employees.

One thing that really stood out to me in this lecture was the idea of using gamification to teach employees new skills, but I thought that maybe it would be cool to take this to another level. How awesome would it be to play an open world simulation RPG on PS4 or Vita game that taught you to how to be a business executive? You could be like Bruce Wayne, but you would have to wake up in the morning, shave your face, make sure you tucked in your shirt right, and pick out the right business shoes (because business casual and dress shoes are different somehow). After you got dressed and started your day, you would have to drive to work, grab a cup of coffee, and check your voicemails once you got into the office. From there, you would take a look at your emails and head into a 10am board meeting where you would be presenting next month's budget for the rest of the board or showcasing a new production model for some revolutionary product. Meanwhile, there is a pause menu with a glossary of terms that may be foreign to you and simple ways to calculate things that you wouldn't have to do if you were a barista, truck driver, or warehouse manager in real life. As you progress through the game, you could learn new skills that were applicable to real life, and the addition of events like golf outings, cocktail parties, or awards ceremonies would teach you how to deal with certain social situations that you may have never considered necessary until encountering them in the simulation.

Why aren't video games used to teach educated people how to deal with real life yet? Better yet - why aren't they being used to teach soft skills that non-educated people need? This is really what I would like to see at E3 one year, but I'm not sure that it's even a consideration.
 
There are some games that actually do that, i have one downloaded on my psp, and what you described more or less kinda reminds me of something you'd find in a sim city game. In a way all video games now have something you can learn from, or use to practice certain things from. You just have to notice it.
 
Well, I think we already to see a number of life-skills being trained in video games, but they are difficult to correlate to any specific field. The skill that probably the most pervasive is decision making and planning, as just about every title requires this on some level. But, sadly we are met with a counter issue in that we feel little to no repercussions from our decisions or failed attempts, which probably minimizes the true benefit we would get from gaming. So, yes I think we do get some personal growth out of gaming already, depending on what you play, but lack of true failure states prevents most of it from actualizing.

Could we design something that trained people to perform jobs or tasks? Absolutely. But, it would difficult to produce a product that didn't trivialize the consequences of poor planning or bad judgment. As much as I hate to say it, we do learn from our mistakes, not because of repetition or just wanting to do better, but because that is one of the few times we are actually effected.
 

Members online

No members online now.

Forum statistics

Threads
1,287
Messages
15,734
Members
1,429
Latest member
urithit
Back
Top
monitoring_string = "c4568df34a4eab80a0d9879fe9bce549"