The first few levels are very easy, with a bit of added difficulty later (mainly, the appearance of certain enemies), and by the time you get 20-30 levels in... let's just say those passwords you get every few levels will come in handy, heh. Game Grumps did a pretty good job of showing how the madness develops, haha.I have actually never heard of this but it looks like a lot of fun. Was it pretty difficult?
The first few levels are very easy, with a bit of added difficulty later (mainly, the appearance of certain enemies), and by the time you get 20-30 levels in... let's just say those passwords you get every few levels will come in handy, heh. Game Grumps did a pretty good job of showing how the madness develops, haha.
I think one of the coolest things about the game, though, which I didn't know until years later, was that each enemy type is weak against certain weapons. (I especially like the werewolves being weak against silverware.) Makes all that weapon-hoarding so much more worthwhile, and knowing the enemies' weaknesses can make such a huge difference in your survivability.
Technically, there was a sort of spiritual successor (albeit from a different company, I believe), called Monster Madness: Grave Danger, or something like that. I never really heard much about it, though. From what I understand, it didn't live up to ZAMN. A legit remake or something would indeed be sweet.If ever there was a game that needed a spiritual sequel or a remake this would be on my list.